I was privileged to attend UX Brighton in the first week of November. Not to be lumped in with the glut of web design conferences of various flavours around the UK, UX Brighton is different and – yes – in a good way.
Many conferences have higher profiles, others have slicker marketing and unrelenting promotional pushes. The brainchild of Danny Hope however, now in its fourth year, is an intense, single day affair that seeks to truly understand what it means to design for engagement and interaction with people. There was little in the way of ‘swag’, treats, buttons, stickers, and other such gimmickry. What matters here is the content, the minds that have been assembled and the knowledge imparted.
Shock of the new
If I’m honest? I was taken aback. The day offered such a wealth of food for thought I was left reeling at the sheer depth of this still-young industry. It also confirmed to me the myriad different paths that lead to a life in UX. Many of these were represented and apparent in a diverse set of talks, one recurring theme not surprisingly being the importance of research over dangerous assumptions and received wisdom.
It’s business time
Commercial reality is one of the main challenges I face day-to-day. Finding a place for UX thinking in already-squeezed project budgets is not easy when visual outputs are in demand from day one. Indeed the commercial imperative tends to be disturbingly absent from much of the design conference circuit’s output; under a facade of ‘inspiration’, much generalist, impractical nonsense makes its way into circulation. This was not to be the the case in Brighton, with UX clearly shown to be at the heart of achieving success and promoting mass adoption. “User experience”, as James Kalbach so pointedly put it, “is good business”.
Sticks and stones
In certain corners of the design industry something of a backlash against user experience work appears to be brewing, characterising it as a barrier to progress, obsessed with deliverables and documentation. The concept of ‘lean UX’ has emerged as a kind of response, but itself is a concept that I have to say I find incredible has gained any traction. The whole point of UX (IMHO of course) is that it should be baked in to the design process, not stand alone by rights. Every design process that has people and end users at its conclusion is, or should be, a UX process by default. Whether we call it simply ‘design’ or ‘lean UX’ is semantics. It’s designing for the user. Always has been, always will be.
I’ve heard the work I’m now involved with summarised as ‘usability’ design (sound familiar UX folk?). I’ve also heard it framed as being diametrically opposed to ‘creative’ design. Here’s the thing. If you are a designer – of anything – and you are not interested in how people are going to interact with your design, you don’t deserve the mantle. And by “interested in” I mean “interested enough to hear what other people have to say about your work”.
As a blinkered graphic designer in the early years of my career I locked myself in solipsistic world of Photoshop filters and typographic noodling, not really considering the end use of what I was producing. It only had to look cool, and what’s more, it only had to look cool to me. Design education had failed to instil in me the notion that there were people on the other end of the indulgent process I was lost in. That’s about as anti-UX as you can get. Happily, somewhere along my journeyman’s travels, sense prevailed.
The future’s bright(on)
I get the impression that those entering today’s web industry are more than a little clued in, and what the future holds is an industry with exactly the type of baked-in UX I mentioned above. The principle of research as a critical cornerstone of any credible design process is immutable. I see UX design as the act of going deeper and broader with that research, and always – always – countering assumptions with informed conclusions.
Oh – UX Brighton? Amazing!