Categories
Design Process

Late nights, passion and the creativity myth

My first professional job was in a small advertising agency. Despite knowing many fine people there who have gone on to great careers elsewhere, for a graduate designer it was, put simply, a sweatshop.

Working there taught me two important things:

1) I had to get out of advertising as soon as I could
2) Routinely working long hours reduces quality, productivity and creativity

During my time there I was involved in numerous pitches for advertising accounts that were poorly planned and executed, more often than not resulting in failure. Each had another common characteristic: a reliance on working late into the night.

Time would invariably be wasted on various approaches with no structure or purpose until with little time left, the Creative Director would pipe up dramatically “I’ve got it!”. We’d then throw the kitchen sink at it, working excessively late or over the weekend as though it were proof of creativity and commitment. It wasn’t. It was proof of poor planning and a lack of creativity.

I don’t mean to generalise; of course like all aspects of design, well practiced advertising has its best practice processes and systems. Similarly working late to finish a project based on agreed milestones and deadlines goes with the territory.

However when company culture relies on sapping the energies of junior staff members in the name of creativity then there is a problem. The agency I cut my teeth with was all about the creativity myth. The myth that says if you work late enough and throw enough time at it, great creativity will simply happen.

An over-reliance on “passion” in the marketing lexicon of design agencies further fuels the fallacy. Regardless of the intent, what something like “we’re passionate about design” says at best is that “we will work long into the night for you”. As a client I don’t think I would care how much of a flurry you whip up due to your passion, or how many all-nighters you are prepared to pull. It’s results that count. To paraphrase Joe Rinaldo, what’s the ROI on passion?

Time and again it has been proved that effective results come from careful planning, iteration and craft. Otherwise known as professionalism. Yes, you can work round the clock on a labour of love. We all do it. Can you do it on a number of projects in a row? Yes, you can. Can you sustain that pace and a reliance on late hours over a number of years, over a career? You can if you are prepared to have nothing else of value in your life.

Waiting for the creative director’s faux inspiration wasn’t for me. Despite being completely new to the workplace, I could see that it was an ineffective way of working. Although I didn’t know it at the time I was crying out for process, order and sanity.

Happily UI design provides just that, and I am proud to be working now in a discipline that increasingly values a systematic process over flamboyant showboating.

Categories
Books Design UX

I’m a designer. What do I know?

From time to time something comes along to give you a gentle nudge, prompting you to reassess your knowledge as a professional. Such an occasion came last month in the form of the ever-enjoyable UX Bookclub Belfast.

People are liars (apparently)

The book being discussed was “100 Things Designers Should Know About People” by Susan Weinschenk. Compiled from a series of blog posts, “100 Things…” features some eyebrow-raising revelations on the apparent true needs of users, versus what people say they want. The book prompted a number of comments along the lines of “I’m a designer. I knew a lot of this stuff already… but I’m not sure how.”

Is there a designer in the house?

Professional practice in any number of design disciplines, graphic and UI among them, is not absolute, differentiating them from law, medicine or accounting for example. However design should not be subjective. The weakest possible position a designer can adopt in communicating with a client is a “just trust me, I know best” stance. Any sense of the designer-as-artist can result in needless, subjective discussions. In other words, either have a good reason for deploying a particular colour or prepare for a discussion over who’s favourite colour is best.

The appliance of science

One of the many positive developments to have occurred during my time as a professional is the proliferation of scientific thinking in the industry. The influence and contributions of thought leaders such as Donald Norman, Alan Cooper and others cannot be overstated; what they have brought to the table is a shift in rationale from the old, instinctive design sensibility to a more effective, research-driven approach. So we have gone from arguing that a button with rounded corners simply “looks right” (instinctive) to stating that it has affordance and benefits from the Aesthetic-Usability Effect (scientific). What’s more, data supports the fact that attractive things work better.

That’s… logical, captain

Without question this type of approach demands more from the designer: craft, study, insight. It can also supply some much-needed constraints within which creativity can flourish, rather than relying on the artist’s muse. Arguing a point based on data and evidence is less likely to result in needless exchanges with a client over the amount of [insert client’s favourite colour here]. That’s not to say it will never happen, but our position as professionals is strengthened when we can actively demonstrate a thorough knowledge of the rules of the game.

Reboot

We might assume to “know” so much gained from experience or absorbed from years of industry-related reading but regular reassessment of what we assume to be firm knowledge can only be healthy. Plus it is much more conducive to a sustained and successful career in design. Taking the opportunity has never been easier, with the web as a central hub for debates and discussions that lead to shifts in our industry and each of us with a front row seat.

Cliché, okay

Hackneyed it may be, but designers cannot afford to stop learning about the components of professional practice, particularly those of us who have had extended tenures in the field. Old thinking needs to be identified and regularly weeded out. We need to challenge accepted truths time and again, reassess our own subjective views and progress our work and contribution.

Gratuitous Star Wars quote

To paraphrase Yoda, we need to unlearn what we have learned – and then relearn it, sometimes daily.

Categories
Design

Machines of unknown intent

Around six years’ ago we worked with a client who, as part of the project brief, asked for a website that would “still look great in 5 years”. No doubt there was an element of thriftiness in the request (and perhaps a degree of mischief), but fair play to them. It was a hell of a challenge to set a design team.

Aiming low

So how did we do? Well for one the website is still there (and no, I won’t supply the URL…). While it doesn’t look terrible, it certainly displays all of the traits of having been designed six years ago. The giveaway is the 760 pixel width, catering for the large percentage of users then still with monitor resolutions of 800 x 600 pixels. We interpreted the request as having an influence only on the style of the site, while blindly fixing its dimensions to the standard of the time. Using the same flawed logic, we would now be designing sites with a 320 pixel width to suit the lowest resolutions accessing the site.

Post-PC

The fact is there are very few ways of future-proofing a design, particularly when basing it on a style-only agenda. But our chances of success in this challenge were much better at the time our client made their forward-looking request when web access was almost exclusively PC-based. Steve Jobs has recently repeatedly proclaimed that we are living in a ‘post-PC era’. It’s not the fact that Jobs says this that makes it significant. It’s significant because it’s true.

Knowing the unknown

Although we’ve known they were coming for a long time, web-enabled devices are changing the landscape irrevocably. In the past week for instance, it was discovered that Barnes & Nobles’ Nook eBook reader has a browser embedded in it, waiting to be switched on. How could we possibly have designed or tested for this or any of the myriad of new web-enabled devices hitting the market each day, each with their own particular optimal settings for viewing websites? Quite simply through a more forward-looking approach.

Hard sell

The deluge of blog posts heralding the advent of responsive design was something I’ll admit to greeting with cynicism. If someone tells me I “need” to do something, my initial reaction will be to ask what is in it for them. What are they trying to sell me – a conference? a book? In some cases the answer is both, but that doesn’t change the central truth. The argument in favour of an adaptive approach to web-based design is now overwhelming. It’s early days yet, but this is a shift, not a trend.

No-brainer

This doesn’t require signing up to some new dogma, it simply means assessing each project individually on its requirement to adapt to multiple devices. Put like that, doesn’t it sound like pure common sense, if not an essential part of any professional design process? The approach doesn’t guarantee that a website’s visual design won’t look dated in a number of years time, but it will ensure its credible appearance on browsers of all types for a significant period of time, even those yet to be released.

Future machines

With an adaptive design, we can design for the future. Literally. We can prepare designs and layouts for still-to-be-invented machines and devices whose purpose we simply cannot even begin to guess. But they will access the web. And we can design for them.

Isn’t that fantastic?

Categories
Design

A less precise art

There have been a number of natural ebbs and flows in the history of online UI design, times when designers may have felt that full control was coming back to us only to see it move away again.

Shock of the new

Moving to the web from print in the late nineties was like a slap in the face. “You mean… I can’t control what’s going on here? There are different browsers that do what???” etc. Designing for the web was imperfect, approximate and maddeningly unpredictable. Or, from a print designer’s perspective, “hell”.

Workarounds

But we moved on and gradually clawed back some degree of control. Tables became the designer’s saviour; by chopping graphics and wringing every last drop of functionality from tables, we were able to lay out content how we wanted it. Bloated markup, unorthodox layouts and clunky designs were the result, but they were a means to an end: control over the design.

Denial

Emerging W3C standards and increasingly ubiquitous CSS put the spotlight on the folly of reliance on tables, and the boundaries were moving once again. As a designer in these circumstances you either accept or go mad, stuck with the misguided delusion that YOUR vision is more important than any constraints.

Comfort zones

Graphic designers prior to this generation had been used to constancy. If a new printing technique emerged, or new paper stock came out it would likely be integrated into the process with little or no impact on working practices or design approach for that matter.

Change = good

But this is exactly why UI design for the web can be so exhilarating. Rarely do such new possibilities and challenges to learn and re-learn emerge with such regularity in other mediums. Online, regular developments in markup or software enable us to conquer new challenges in completely new ways.

No going back

Responsive design ensures that websites will appear elegantly on web-enabled devices, regardless of the viewport size; progressive enhancement means that the more advanced the browser environment, the better rendered the design will be. Neither of these principles however results in (or attempts to achieve) full, pixel-perfect control on-screen. And that is where the game has changed irrevocably for designers in the space of a decade.

Conclusion

Ours is an imperfect art, with countless variables and as-yet unknown methods of consumption; one in which we need to surrender to the medium, not master it. For many, many designers I believe that would be too uncomfortable to live with. For those now entering the industry now however it has another name: normality.

Categories
Design Process

Responsive design: don’t stifle debate with dogma

The responsive design debate was set in motion around a year ago, but seems to have reached something of a crescendo of late. Some commentary borders on the totalitarian, others’ input is philosophical, while some contributions attempt to navigate a practical way forward. Fact is, there is a veritable scramble to coin the phrases that will become tomorrow’s industry-standard vocabulary.

Designers are just plain excited about responsive design, and it’s easy to see why. We have arrived at one of those industry-defining moments which precipitates huge leaps forward in practice – think HTML 3.2 & 4, CSS2. You can perhaps forgive the piousness of some commentators. As new practices bed in, you can always rely on designers to get sanctimonious about how inadequate our practices were up until a day or so ago.

Get up, stand up

Exciting as it is, there is also a huge challenge for designers to step up, not something we have always distinguished ourselves by. As the mass-market web came into being, designers (by and large) stood idly by waiting for someone to make it easy for them, instead of just getting in there, learning some basic markup and meaningfully engaging with a new communications medium.

A shared future

Things couldn’t be more different today; a new generation of designers are falling over each other to experiment, test, share and move the practice of online UI design forward into a new era. This time the catalyst is not a new markup specification, but advances in hardware: a critical mass in use of web-enabled devices has been reached. The rules of the game have changed. Mobile access is no longer an afterthought, or a box to tick, it has parity with desktop and laptop access.

Papa don’t preach

The volume of the debate is rising, but those preaching too loudly or broadcasting their opinions on who is or isn’t doing it ‘right’ are demeaning themselves, and missing the point. We are all in this together. Our internal industry dialogue will continue and something will emerge from all this, almost certainly not in the form of a single proposal or approach. Thought leaders will get us in the general vicinity, but best practice emerges from the efforts of many, and continues to evolve, as we evolve both as designers and as a community.

The new reality

Subscribing to new thinking is one thing, but deploying it on a relevant, commercial project is another. I’ll readily admit to being right at the start of the transition and pursuing a trail-and-error approach; much preferable to breathlessly following anyone who screams they have ‘the answer’. Plus, attempting to stay ahead of the curve on this issue looks like the path to madness when even the originator of the term ‘responsive design’ has identified somewhat inevitable grey areas.

In conclusion

This is as fresh a challenge as we could hope for in our industry, and these are exciting times. The least helpful contributions to a discussion tend to be the most vociferous, but we’re off and running, on the road to best practice and the community will win. Let’s enjoy the ride and look forward to what emerges on the other side.